Note: I ended up falling very short of what I was hoping to get done unfortunately. No healing features and all the enemies are the same. Hope you still enjoy it! I do plan on continuing to develop this further after the jam.

How to Play

Combat is simple, the enemy rolls then you roll.

Before you roll, you can spend Focus to add Bonus Dice by clicking on the ADD button.

After you roll, you can spend Focus to add Block to defend yourself.

Click Fight! when you are ready to end your turn.



Beat the Demon King, Save the World!

Where do you start with insurmountable challenges? Carve your path forward in this dice turn-based game! Customize your dice to develop your character the way you want to, then choose the path that suits you the best. Remember, there is no one path that is best for everyone. The most important thing is to Just Get Started!

Full(?) Features

If I continue to develop the game, here's what I'm hoping to have:

  • Relic System to affect your dice and character
  • More dice faces for various effects (healing, magic, stun, etc)
  • Different rooms in the map (shop, treasure, mystery, etc)
  • Three total maps with up to 10 rooms each, potentially generated so every run will be different. Final boss after three maps!

Comments

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gave me a brain freeze :[ Not sure what is happening 💀???????????????

This is cool! Ever since playing Dicey Dungeons I think there should be more dice-based roguelikes out there. I know a lot is unfinished, but I think you've identified a really cool potential niche by having customisable die maps. I haven't seen that before. Maybe players could acquire 'faces' that they can map onto the die in their arsenal. I think the setup here shows a lot of potential. As constructive feedback, definitely think there's some opportunities to revise the UI to make it more user-friendly and easier to convey a few distinctions between the player and opponent's stats, and make it clearer how to 'commit' to a roll and what the properties do. Great setup! I hope you're able to keep on with this in post-jam development. 

(+1)

Hey, thank you so much for playing it and the feedback! And yes, absolutely all of that. I ended up having to rush the UI graphics overhaul because of time limits (I had to stop working on it much earlier than the deadline) so I had to cut a lot of corners.

But yes, the idea is after combat you'll be rewarded with an option of dice faces, and through certain rooms you can get relics (bonus effects like adding a block point per every bonus die added). There was also the idea of having a "smith" room or something where you could combine faces to make stronger versions of themselves! that way if you keep collecting ATK faces, it doesn't just waste space in your inventory.

As for the die mapping, there was planned to be "weight limits" added to the faces. That way you have to make a strategic decision of which faces to add and balance it out. These weight limits would increase per map you finish so by the end the idea was you could have some really powerful dice.

Thanks for the feedback on the UI again, I did realize I never actually identified which side was the player and was side was the enemy. I actually wanted to put in more graphics and have characters in there and such, but oh well. Hoping to continue to develop this further!

Very welcome! Seems like you are absolutely on the right track!