This game is part of Inbound Shovel's Game Jam

The game is far from finished, and to be honest it's a bit hard since you can't heal (for now).

How does this game fall into the theme?

The theme of the Jam is Just Get Started. This game is about your journey to accomplish a seemingly impossible task. A task that may paralyze people in making a decision on where to begin. In Shyft, you are encouraged to Just Get Started by being able to choose any starting point on the map. Afraid of making the wrong choice? There is no 'right' choice, so that's okay! Choose whichever path you want to go on that suits you the best. As you move along in the game, you grow stronger by customizing your dice, and therefore you are improving yourself.

As you improve yourself on this journey you are allowed to Shyft directions to a better path forward. With persistence you will reach the end and face this once-thought impossible task. It may take a few times to get there, but the point is to Just Get Started!

Beat the Demon King, Save the World!

Where do you start with insurmountable challenges? Carve your path forward in this dice turn-based game! Customize your dice to develop your character the way you want to, then choose the path that suits you the best. Remember, there is no one path that is best for everyone. The most important thing is to Just Get Started!

Controls

Note: The restart doesn't work that well, so you may need to refresh your page if you die.

Everything is mouse based. 

Choose any starting point on the map from the outside rooms. You can enter any room that is lit in green. Confirm to begin the room.

Combat begins with enemy turn, then you are able to roll. End your turn by pressing the red X button to deal damage! Have focus? Add more dice to boost your power before you roll or add more block to save yourself before dealing damage.

Full(?) Features

If I continue to develop the game, here's what I'm hoping to have:

  • Relic System to affect your dice and character
  • More dice faces for various effects (healing, magic, stun, etc)
  • Different rooms in the map (shop, treasure, mystery, etc)
  • Three total maps with up to 10 rooms each, potentially generated so every run will be different. Final boss after three maps!
Updated 1 day ago
Published 3 days ago
StatusIn development
PlatformsHTML5
Authorsarornhae
GenreRole Playing
Made withGodot
TagsMy First Game Jam

Comments

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This is cool! Ever since playing Dicey Dungeons I think there should be more dice-based roguelikes out there. I know a lot is unfinished, but I think you've identified a really cool potential niche by having customisable die maps. I haven't seen that before. Maybe players could acquire 'faces' that they can map onto the die in their arsenal. I think the setup here shows a lot of potential. As constructive feedback, definitely think there's some opportunities to revise the UI to make it more user-friendly and easier to convey a few distinctions between the player and opponent's stats, and make it clearer how to 'commit' to a roll and what the properties do. Great setup! I hope you're able to keep on with this in post-jam development. 

(+1)

Hey, thank you so much for playing it and the feedback! And yes, absolutely all of that. I ended up having to rush the UI graphics overhaul because of time limits (I had to stop working on it much earlier than the deadline) so I had to cut a lot of corners.

But yes, the idea is after combat you'll be rewarded with an option of dice faces, and through certain rooms you can get relics (bonus effects like adding a block point per every bonus die added). There was also the idea of having a "smith" room or something where you could combine faces to make stronger versions of themselves! that way if you keep collecting ATK faces, it doesn't just waste space in your inventory.

As for the die mapping, there was planned to be "weight limits" added to the faces. That way you have to make a strategic decision of which faces to add and balance it out. These weight limits would increase per map you finish so by the end the idea was you could have some really powerful dice.

Thanks for the feedback on the UI again, I did realize I never actually identified which side was the player and was side was the enemy. I actually wanted to put in more graphics and have characters in there and such, but oh well. Hoping to continue to develop this further!

Very welcome! Seems like you are absolutely on the right track!